Massing Model

A few process photos of my evolving massing model which I am modelling at 200 scale. I have been using it to test ideas from the 3D computer model before repeating the cycle again, hopefully achieving more detailed resolution in the process…

for george: embedded project

dzn_Embedded-Project-by-HHD_FUN-7A project by HHD_FUN in collaboration with an artist Aaajiao (Xu Wenkai). The exterior triangulation is all a bit stylised and empty but the interior may be of interest:

‘This temporary, interactive installation was based on the concept of ‘complex systems’ which can observe, perceive and research our living world, society and biology. Virtual architecture is embedded into various cities and regions within Google earth projected onto the floor, within the internal space of the installation. Motion sensors track the movement of the audience within the internal space, and the projectors respond according to these inputs. By using this interactive technology, members of the audience can trigger and control the projected scene by changing the displacement of their own body or altering the distance between each other within the projective regions. The audiences are provided with unusual perspectives to view the globe, our city, open fields, as well as the algorithmic architectures embedded into the Google Earth projection.’

HT: Dezeen

MxR Architecture

This was a Thesis by Daniel Belcher for his Masters of Science in Design Computing at the College of Architecture and Urban Planning at the University of Washington. I particularly like the demonstration where he manipulates the heliodon which in turn modifies the scene lighting in the rendered model. It is also worth looking at his ARchitecture Hall project which implies a link with BIM. Impressive stuff.

I have now managed to compile the ARToolKit which should allow me to begin considering AR for aspects of my presentation. The only hitch is of course the interface – without a suitable viewing device or head mounted display the interaction is interesting but less meaningful.

for David: Pallasmaa and the Half Moon

41XHL1R7oLL._SS500_Pallasmaa’s ‘The Architecture of Image: Existential Space in Cinema’ looks at the relationship between space as it appears on the movie screen and the spaces/sets used for filming. It strikes me this may have some relevance to the interplay between the televised and physical presence of your studios/show.
As I mentioned in the last crit have a look also at the Half Moon Theatre by Florian Beigel. Beigel has developed an approach to this and other projects based on ’specific indeterminacy’, both prompting the actions of those within space but allowing for flexibility and interpretation. The link includes references to a AR article and downloadable AJ article. There is some interesting stuff here on historical forms of street theatre and structures/props that have been used.

FOR GEORGE: IBM – The Smarter City

IBM: The Smarter City

IBM: The Smarter City

I stumbled on this by accident. Some of the analytic diagrams and discussions seemed very relevant to how George is ‘taking the digital pulse of the city.” I also thought some of the visualisations (not all) are interesting (such as the image on top). Hope you find it intriguing and useful.

Design development

Below is a snap shot showing the initial design approach from the north bank of the River Thames. This is being developed through a combination of physical and digital models and driven by initial conceptions of a ramping public route from one side of the river to the other with a productive ’surface’ above (shown in pink) housing  allotments. All of which is to sit within the framework provided by the existing piers. The size of each allotment plot is to be determined by the hours the individual has to spend each week; making it a far more manageable  and feasible activity for many of London’s busy office workers. Cuba took a similar design approach, where the masterplanning of  productive plots were governed by what was deemed suitable for one person to cultivate as a full time occupation. 500m2 was the maximum area for one individual, and with this research in mind, I have abstracted the figure to an area able to be cultivated per hour per week. (12.5 m2 are able to be cultivated per hour based on 500m2 requiring 40 hours, or 1 working week).  This will enable me to design the size of plots based on the number of hours individuals intend spending ‘on site’.

communication

http://www.vimeo.com/3499612

This movie from BIG is a great example of how the ideas underlying a project might be communicated. Their work is quite analysis and diagram driven which helps them tackle very large sites and briefs albeit with often rather brash consequences. That said their thinking is very clear and has a direct relationship with their architectural organisation. By clearly, but succintly, explaining their thinking we understand the architectural proposals. I also find the combination of someone talking/using hand gestures juxtaposed with overlaid graphics, animation, stills and physical models very engaging and rich.

Site Overshadowing

This animation shows the sunlight overshadowing (0400-2000h) with the proposal shown below. Admittedly it is the summer solstice but given that there is zero residential property within the immediate surroundings (the adjacent buildings are predominantly warehouses that supply Morgan arcade and the Hayes) the impact is reasonable.

Massing Update

A quick shot showing some design development. I have also been exploring this through physical modelling photos of which will follow shortly. The building is turning into something of a puzzle with interlocking volumes of varying height, scale and orientation. The circulation (limitation of) is now beginning to define the sequence of spaces in response to the specific views of the city.

Graphical Drawings

central-california-history-museum_perry kulperA very interesting method of working by Perry Kulper. This a link to some of his drawings from The Central California History Museum Competition. Very expressive, and something I’d like to experiment with further if I can find the time.