3DS Parametric Surface
Over the past few days I’ve been working out the finer intricacies of my scheme with regards to the programmatic requirements and experimenting with the possibilities of 3DS max for creating a surface that is designed to maximise the localised effects of certain environmental conditions. I can now assign an amount of points to a surface to which it will respond (limited by computer processing power). These two models used five different points. My intention being that the shell for the workshops can be manipulated for the differing conditions of the interior environments and to maximise/ minimise sunlight potential. I’m currently working on the form of this.
I’ve also done a detailed study into the equipment that would be required for a prototyping workshop, using various precedents and looking at manufacturers. I hope to post an impression of my scheme here tomorrow, dependant on some intricacies of modelling I’m still wrestling with.
























