3DS Parametric Surface

Over the past few days I’ve been working out the finer intricacies of my scheme with regards to the programmatic requirements and experimenting with the possibilities of 3DS max for creating a surface that is designed to maximise the localised effects of certain environmental conditions. I can now assign an amount of points to a surface to which it will respond (limited by computer processing power). These two models used five different points. My intention being that the shell for the workshops can be manipulated for the differing conditions of the interior environments and to maximise/ minimise sunlight potential. I’m currently working on the form of this.

I’ve also done a detailed study into the equipment that would be required for a prototyping workshop, using various precedents and looking at manufacturers. I hope to post an impression of my scheme here tomorrow, dependant on some intricacies of modelling I’m still wrestling with.

Connecting Surface to Structure

slide0001

This is to connect in a fairly smooth way two mesh objects (see attached image). Imagine if you have an undulating surface and you would like to smoothly connect it to a column underneath it (like a funnel). In summary, you create holes in the two meshes (by deleting triangles, rectangles) and then use the “Connect” object under Create->Geometry->Compound Objects. In detail:

1. Create a cylinder
2. Apply the Edit Mesh Modifier to it
3. Go down to polygon sub-object (red square), select the top circle, hit delete to delete it

then

1. Create a NURBS surface of any sort…then undulate it. Choose an appropriate Surface Approximation (e.g. regular 6 x 6 steps) 2. Apply the “Shell” modifier and give it a thickness if you wish 3. Apply the Edit Mesh modifier to it 4. Get a view of its underside 5. Choose the polygon subobject mode (red square) 6. Choose a few triangles, hit delete to delete them.

then

1. Please the cylinder so that it is under the surface and specifically under the deleted triangles.. make sure there is a gap so you can see the transition 2. Select the cylinder 3. Go to create geometry -> Compound Objects -> Connect 4. Click on select operand and click on the surface 5. The two objects connect 6. Select number of segments and tension to relax the blending of the two objects 7. Try to smooth bridge and ends and see if that gives you what you want.

Open Frameworks

During my research into the interactive aspects of my thesis I stumbled across openFrameworks, an open source C++ toolkit for creative coding. Unfortunately I am not going to have the time to delve into the actual programming but there are some interesting projects emerging, some better than others. I like the Audience (see images above) and Hand from Above projects.

Structural frame

The past few days have been spent developing the structural frame of the scheme. Its integration with the buildings form and its continuity have been key throughout its development. Below are a few snap shots of the northern most part of the scheme, this is also the area which i featured last week.

Leaf Table

Leaf Table by Marc Fornes

Leaf Table by Marc Fornes

Model Construction

I began my detailed 3D model on Monday – these images show some of my progress to date. The design is by no means finalised; working at this detail is in fact beginning to pose more and more questions… This is an aerial shot taken just above the tower looking down onto the beginnings of the first storey with auditorium etc. There are three levels beneath – it is difficult to understand but I will post a section shortly.

This is an early shot of the street facade showing the cobbled street leading into the ground floor reception area. The two stairs in the distance lead the visitor up to the auditorium and second storey rooftop platform where the formal programme and viewing galleries begin. The upturned panel that resembles a canopy (repeated along the length) hints at a ‘shop-front’ that can be reconfigured to manipulate the boundary with the street. Openness is key: depending on the event, the public would be encouraged to wander in. This would obviously need to incorporate some glazed elements which is something I am currently brainstorming.

First floor sketch plan showing basic features.

And finally… a quick test (hence the poor quality) to check the ambient lighting above the entrance foyer. It is looking a little bleak as the model is nothing more than a fair-faced concrete structural shell. However it gives me a better idea in terms of internal finishes. The wall to the right is solid (it spans the foyer as a fin) which makes this front balcony rather gloomy although there may be an opportunity to introduce some translucency. In the distance and off to the left is the principal auditorium with a bar to the front and WCs around to the left; the ascending stair leads to the rooftop level, which is the first view of the city.

3D studies

Following on from my detailed exploration of the modular allotment earlier in the week, I have been studying its affect internally on the market area through digital and physical representation. A physical model of the wind shelter at roof level has also been made at 1:100, which encompasses folding geometry to create a retreat/viewing platform at roof level for the allotment workers.

Get the flash player here: http://www.adobe.com/flashplayer

Allotments

I have been working on a quick study of the allotments at detail, thinking about their spatial requirements and materiality. Below shows a few images of my workings, with seating, storage, and irrigation all being integrated into the modular corten unit.

For everyone: Roland Snooks

Genetic Algorithm Fabrication - Roland Snooks

Genetic Algorithm Fabrication - Roland Snooks

Taipei Performing Arts Center - Roland Snooks

Taipei Performing Arts Center - Roland Snooks

Gridshell Exploration

Additionally, I have been looking at possible ideas for desired form and clustering of workshops within the site. Looking at the creation of a university courtyard with the existing context of the buildings and stepping down my proposal with the gradient of the site.