for Andrew: The Pothole Gardener

for george: embedded project

dzn_Embedded-Project-by-HHD_FUN-7A project by HHD_FUN in collaboration with an artist Aaajiao (Xu Wenkai). The exterior triangulation is all a bit stylised and empty but the interior may be of interest:

‘This temporary, interactive installation was based on the concept of ‘complex systems’ which can observe, perceive and research our living world, society and biology. Virtual architecture is embedded into various cities and regions within Google earth projected onto the floor, within the internal space of the installation. Motion sensors track the movement of the audience within the internal space, and the projectors respond according to these inputs. By using this interactive technology, members of the audience can trigger and control the projected scene by changing the displacement of their own body or altering the distance between each other within the projective regions. The audiences are provided with unusual perspectives to view the globe, our city, open fields, as well as the algorithmic architectures embedded into the Google Earth projection.’

HT: Dezeen

for David: Pallasmaa and the Half Moon

41XHL1R7oLL._SS500_Pallasmaa’s ‘The Architecture of Image: Existential Space in Cinema’ looks at the relationship between space as it appears on the movie screen and the spaces/sets used for filming. It strikes me this may have some relevance to the interplay between the televised and physical presence of your studios/show.
As I mentioned in the last crit have a look also at the Half Moon Theatre by Florian Beigel. Beigel has developed an approach to this and other projects based on ‘specific indeterminacy’, both prompting the actions of those within space but allowing for flexibility and interpretation. The link includes references to a AR article and downloadable AJ article. There is some interesting stuff here on historical forms of street theatre and structures/props that have been used.

communication

This movie from BIG is a great example of how the ideas underlying a project might be communicated. Their work is quite analysis and diagram driven which helps them tackle very large sites and briefs albeit with often rather brash consequences. That said their thinking is very clear and has a direct relationship with their architectural organisation. By clearly, but succintly, explaining their thinking we understand the architectural proposals. I also find the combination of someone talking/using hand gestures juxtaposed with overlaid graphics, animation, stills and physical models very engaging and rich.

Vague Terrain 16: Architecture/Action

fun-palace

A collection of essays around the theme of architecture/action. On Hertzian space and Urban architecture by Mark Shepard is perhaps the most directly applicable of the set though I’m still working through them… (some useful references too for probing further.)

[Image: Fun Palace, Cedric Price]

a kitchen for George…

I expect you may have seen this already. Perhaps this too?