Cooliris Test

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Digital Wall

Cooliris Digital Wall

Cooliris Digital Wall


Mimio attached to iMac with Cooliris Digital Wall

Mimio attached to iMac with Cooliris Digital Wall


I have been experimenting with two technologies to create a “digital wall” for the exhibit for the Digital tectonics studio:
1. The Mimio bar for using a touch-sensitive screen
2. The cooliris digital wall plugin

I have managed to get it all working. I also purchased a 5mm 126x113cm translucent perspex screen.
The idea is that we rear-project a full-screen cooliris wall of preloaded studio project images. The users can use the Stylus to swipe the wall and click on images to enlrage.

In the experiment above, I connected the Mimio bar to my iMac and launched the cooliris plugin in full-screen mode. I was able to use the stylus to swipe the digital wall left and right and click on images to enlrage. Was very responsive and intuitive.

Should look very good!

Feedback? Ideas? We’ll try it next week. I need images!
Wassim

Urgent: Distributed Rendering – Please Comment

Dear Students,

I have asked ARCCA and the WSA to help install the distributed rendering engine on 3D Studio MAX for your use. I am hoping it will work. One piece of information I need is when do you need to have this in place.

I would like you to comment on it and add your name if you need to use it and if so.. what days. Calculate a time savings of 300% to 400% (so a quarter of the time needed on your laptop)

There is no maxwell… only the normal mental ray rendering engine that comes with 3DS Max Design.

I have put in a request to purchase Maxwell, but with Dom’s absence this will be too late for this term.

Regards,

Wassim

Massimiliano Fuksas’s New Trade Fair in Milan

Just to reference what David mentioned about Fuksas’s Trade Fair in Milan:

Massimiliano Fuksass New Trade Fair in Milan

Massimiliano Fuksas's New Trade Fair in Milan

Someting like this…

Nighttime Shot 2…but with lots of changes: more structure, more people, more lighting, changes to the facades, re-formed roof etc. (And please ignore the purple patch to the left.)

BuildAR Test

AR Test from Wassim Jabi on Vimeo.

This is a simple test of the BuildAR tool. In particular, the potential to load different 3D Models into the same scene and use physical proximity of markers to create new interactions. In this case, observing the revolving spheres enter and exit the cube.

The models were created in 3D Studio Max and exported to the OSG .evi format.

for Andrew: The Pothole Gardener

Plans…

04_26_2010plans-ModelThese are the plans up until now… I m posting them in 1:500 so forgive me for the ink thickness (Plans are drawn in 1:200 originally). From top to bottom, Ground floor to 3rd floor.

plinth precedence

I stumbled across this… the form could be adapted and use MDF/ply as per our convo earlier.


http://www.dezeen.com/2010/05/04/ms-cafe-by-wunderteam/#more-77608

Entrance Sequence

This is a short test sequence showing the transition between the street and ground foyer. This is the ‘open’ configuration with shutters rotated to form a canopy above with the aim of drawing people in. The space is deliberately minimal and cavernous with a stair leading up to the existing roofscape level. The finish is predominantly masonry and fair-faced concrete with exposed corten steel beams. A roof-lit ‘slot’ runs along the far wall allowing sunlight to illuminate it for during the afternoon. It is my intention to put together a two minute film sequence to portray the materiality and character of the scheme for the final exhibition.