For everyone: Roland Snooks

Genetic Algorithm Fabrication - Roland Snooks

Genetic Algorithm Fabrication - Roland Snooks

Taipei Performing Arts Center - Roland Snooks

Taipei Performing Arts Center - Roland Snooks

Gridshell Exploration

Additionally, I have been looking at possible ideas for desired form and clustering of workshops within the site. Looking at the creation of a university courtyard with the existing context of the buildings and stepping down my proposal with the gradient of the site.

Surface Experimentation

Here are some quick renders showing some of the experimentation that I’ve been doing over the last few days with regards to a creating a visual link between the language of the Institution and the workshops (created using grasshopper). To further this, I need to begin space planning the points at which such a surface will connect to columns, and explore different material properties. This will create a model which is much less superficial in its form.

This model builds upon the conceptual idea of treating the digital institution as a landmark for the underlying binary code of computers – with either an on/off function. The panels are assorted by random into two different types, something I shall be exploring further through massing and form over the next few days.

P.S. I have been unaware of different methods of inserting picture gallery’s into the blog but am going to investigate these other methods that Andy/George have been using.

Digital snapshots

I have been exploring the idea of allotments (which inhabit the ramped landscape) protruding into the soffit of the ramped entrance level on the north bank of the Thames. These structures which are all 12.5 meters square and require an hour of attention each per week, could span the width of the building and the profile be a part of the structure. The image below shows the entrance sequence and the mentioned allotments.

Initial thoughts are that the allotments are terraced, to maximise the amount of  sun reaching each plot. Irrigation and nutrients could be provided by a network of pipes which interlink the separate plots, providing optimum growing conditions.

Initial view of the under carriage of the proposal, with the service station in the foreground and the administration block in the distance.

P.S. These images are only intended to represent a snapshot of where the design is and are not representative in terms of material or structure!

Physical model

I have been mainly developing a digital model this week, whilst testing certain massing moves which arise through physical modelling. The massing model below was made earlier this week, in a bid to explore the concept of a ramped landscape and to test different ways of housing mass around each of the sets of piers.

Get the flash player here: http://www.adobe.com/flashplayer

Wiring the parameters

I returned to my infrastructure model this week, adding more detail as the proposal develops. The piers have been added which provide the structure for the form to evolve, with a ‘wired’ framework linking each of the piers. Initial design moves have been added, with pontoons represented by mesh at water level and a ramped landscape weaving its way between the piers.

Get the flash player here: http://www.adobe.com/flashplayer

Massing Model

A few process photos of my evolving massing model which I am modelling at 200 scale. I have been using it to test ideas from the 3D computer model before repeating the cycle again, hopefully achieving more detailed resolution in the process…

for george: embedded project

dzn_Embedded-Project-by-HHD_FUN-7A project by HHD_FUN in collaboration with an artist Aaajiao (Xu Wenkai). The exterior triangulation is all a bit stylised and empty but the interior may be of interest:

‘This temporary, interactive installation was based on the concept of ‘complex systems’ which can observe, perceive and research our living world, society and biology. Virtual architecture is embedded into various cities and regions within Google earth projected onto the floor, within the internal space of the installation. Motion sensors track the movement of the audience within the internal space, and the projectors respond according to these inputs. By using this interactive technology, members of the audience can trigger and control the projected scene by changing the displacement of their own body or altering the distance between each other within the projective regions. The audiences are provided with unusual perspectives to view the globe, our city, open fields, as well as the algorithmic architectures embedded into the Google Earth projection.’

HT: Dezeen

MxR Architecture

This was a Thesis by Daniel Belcher for his Masters of Science in Design Computing at the College of Architecture and Urban Planning at the University of Washington. I particularly like the demonstration where he manipulates the heliodon which in turn modifies the scene lighting in the rendered model. It is also worth looking at his ARchitecture Hall project which implies a link with BIM. Impressive stuff.

I have now managed to compile the ARToolKit which should allow me to begin considering AR for aspects of my presentation. The only hitch is of course the interface – without a suitable viewing device or head mounted display the interaction is interesting but less meaningful.

for David: Pallasmaa and the Half Moon

41XHL1R7oLL._SS500_Pallasmaa’s ‘The Architecture of Image: Existential Space in Cinema’ looks at the relationship between space as it appears on the movie screen and the spaces/sets used for filming. It strikes me this may have some relevance to the interplay between the televised and physical presence of your studios/show.
As I mentioned in the last crit have a look also at the Half Moon Theatre by Florian Beigel. Beigel has developed an approach to this and other projects based on ‘specific indeterminacy’, both prompting the actions of those within space but allowing for flexibility and interpretation. The link includes references to a AR article and downloadable AJ article. There is some interesting stuff here on historical forms of street theatre and structures/props that have been used.