Further 3DS experimentation
This is just a snapshop as to where some of my experimentation has taken me. There are certain views/ aspects that I have identified and am currently attempting to enhance. Beyond this I’m going to start looking at how such a surface could be structurally viable. These are all very quick renders to pass on the idea. I want to try and model a regular gridshell to which I can modify the size of the apertures dependant on requirements of certain spaces. It’s the overall language of the scheme which I’m trying to develop at present. The more regular of the two surfaces shown here is additionally stepped, an idea I may expand upon to control the flow of water.
Incidentally the majority of this scene has been composed using xrefs since the collective slows down a computer quite considerably.









