Further 3DS experimentation

This is just a snapshop as to where some of my experimentation has taken me. There are certain views/ aspects that I have identified and am currently attempting to enhance. Beyond this I’m going to start looking at how such a surface could be structurally viable. These are all very quick renders to pass on the idea. I want to try and model a regular gridshell to which I can modify the size of the apertures dependant on requirements of certain spaces. It’s the overall language of the scheme which I’m trying to develop at present. The more regular of the two surfaces shown here is additionally stepped, an idea I may expand upon to control the flow of water.

Incidentally the majority of this scene has been composed using xrefs since the collective slows down a computer quite considerably.

3DS Parametric Surface

Over the past few days I’ve been working out the finer intricacies of my scheme with regards to the programmatic requirements and experimenting with the possibilities of 3DS max for creating a surface that is designed to maximise the localised effects of certain environmental conditions. I can now assign an amount of points to a surface to which it will respond (limited by computer processing power). These two models used five different points. My intention being that the shell for the workshops can be manipulated for the differing conditions of the interior environments and to maximise/ minimise sunlight potential. I’m currently working on the form of this.

I’ve also done a detailed study into the equipment that would be required for a prototyping workshop, using various precedents and looking at manufacturers. I hope to post an impression of my scheme here tomorrow, dependant on some intricacies of modelling I’m still wrestling with.